Going into playing Mass Effect I honestly couldn't tell you what I was expecting. There was mp demo, some video, and a few
screenshots. I had watched a video review and even cracked a couple written reviews. But I had seen enough to know that
it was better not to prematurely judge, even if I would have normally given up on other titles that bore similar problems.
But with Bioware's pedigree I was more than happy to just wait and see. Even though something deep inside me kept screaming,
"Mass Effect is broken."

In general, Bioware games may be wonderful but unfortunately they usually not very stable. The original Kotor on XBOX had
the problem of freezing completely during one particular mission. Jade Empire had some quest givers that just wouldn't except
quests. So with Mass Effect when there are hiccups, what can be said other than, "What were you expecting?"
But then.... Mass Effect tells the story of Commander Shepard(male/female, it's your choice). As Shepard you are cast
as a Spectre, an Elite Solider that does the bidding of a Intergalactic Council. You are to stop Saren, a Rogue Spectre who
wants to destroy humanity using the machine race, the Geth. That's about all I can say, Mass Effect is about 80% story and
knowing all the secrets would probably ruin the game for you. Also, if you don't know about the story by now. Who am I to
pull you from your cave of ignorance.

The Best Thing about Mass Effect is also it's greatest problem. The all encompassing incredible graphics and dialogue make
this game as near to a cinematic experience as any game to this point is going to come. Also with the incredible voice acting
touches, the game is just incredible. The Star Wars-like music in the game makes the game all most inseparable from any space
opera Hollywood blockbuster. Do they still make those, by the way?
The problem with all this is that, that is where Mass Effect seems to drop into the proverbial pit of despair. The design
of the game seems to be all over the place in so many ways. The cities that populate the worlds are little more than collections
of wandering people most with nothing interesting to say. The smaller towns are nothing more than encounters in most cases
where you shoot enemies. The game did an abysmal job of making the player feel as though they were playing in an inhabited
galaxy. Normally, most place looked abandoned and even the Citadel. Where the majority of the actual interaction between
your character and non-team NPCs takes place; seems like NPCs were just dropped down into their little slots rather than allowed
to freely roam around and go about their daily lives. This game should have been the science fiction version of Elder Scrolls
IV; Oblivion. All it seems like it turned out to be was an amped up version of KOTOR.
There were plenty of other difficulties in Mass Effect. One of them being the really unnecessary HUD(heads up display).
Quest Markers are often unclear and don't take into account multilevel structures. Also, The radar is all most all ways jammed.
So why include it at all, unless it was to simply ape First Person Shooters. In the future, it would seem that a targeting
system would be utilized with at least some armor and at the very least every gun would have scope. Neither thing is the
case here. For some reason, the only way to zoom in or target is handled by holding down the aiming button which only zooms
you in as much as your skill with that weapon allows. Which makes no sense considering that between the RPG targeting and
even fully maxed your targeting on most weapons only allows for a 5X or 10X increase; seems to really conflict with the FPS
style of gameplay that the game seems to encourage.
During my play session, I played as a Vanguard. The class allows the player to use pistols and shotguns as well as biotic
powers(basically magic or the force). The pistols and shotguns at a high level work effectively and with the right upgrades
and ammo can be even a little too overpowered. Now the weird thing about these upgrades is that nothing really changes in
the utilization of the weapons just the stats. Also, the addition of different ammo really only changes it stats and color,
not the sound it makes or distance it travels. All of this may seem like nitpicking but other less ambitious games like Hellgate
London and S.T.A.L.K.E.R. Have made use of both of those kinds of changes as well as the wildly popular Call of Duty 4.
It could be argued that this is an RPG and therefore should not be scrutinized against FPS. But for things like the Game
of Year Awards games are compared together even across genre. Besides Bioshock is an FPS with RPG elements so if this is
a RPG with FPS elements it should be similar.
Getting back to biotics; It seems like in the endgame or around level 35(level cap is 60). The biotics get pretty usable
and in some instances they can really save your bacon. But before then, the game pretty much treats biotics like magic in
Elder Scrolls. It might help in some instances but I wouldn't want to be a wizard. Which brings me to the point that Vanguard
needs to be allowed to have a wider range of biotics, like access to singularity. Or they need to allow them to use assault
rifles. Because as it stands the game makes Vanguards the jack of all trades and master of none. The Sentinel is weak because
they cannot wear descent armor and cannot master any firearms. What they get in the bargain is the ability to use a couple
more biotic powers than everyone else and the ability to hack machines. Which while satisfying this usually just means blowing
them up. I would have loved to see a power that took control over enemy Geth and set them attacking their fellows. The Solider
is exactly what it sounds like. They get to use all the guns and can't really use any biotics. You can do some preliminary
hacking but nothing major. The classes as a whole could have used a complete re-imagining. Or at the very least some extreme
rebalancing. One more thing about biotics; it would have been nice if biotics were explained better. During the game it
seems like biotics are a natural part of life and perhaps in the Lexicon there is a good explanation. But it would have been
nice in those hundreds of lines of game dialogue that biotics were explained, at least a little.
I'm normally a pretty patient guy. I NEVER complain about load times in any game. But this game brings the loading
issues to an all time high. In the normal course of the game it seems that the game spent more time loading and I spent more
time in elevators than actually playing. Elevators, by the way, are the games pathetic attempt to hide it's load times.
With a huge hard drive that comes with or can be purchased for all most XBOX 360 system it's stupid that the option of installing
some of the game on the drive wasn't offered. The people without hard drives could deal with the load times and the people
with them would benefit. This should be the way it was setup. But instead more than a quarter of the game is just spent
loading.
Another trend seemed to be that the further Mass Effect charted new territory in video games. The more it's scared creators
latched on to the bare bones of the traditional as far as game design. The whole game consists of some very basic elements.
Driving, the vehicle sequences that are too frequent and seem to be there purely to lengthen the game and get you from place
to place in a more challenging manner. Combat, shooting stuff with your squad with very basic commands, and finally puzzle
solving. Which with Mass Effect mostly involves trying every combination of a lock like system until you get it right. Which
really has been done to death so many times before. All of the above have been done before, and done better by other games.
The only reason Mass Effect turns out to be a good game is not for the pat elements but what it does differently.
The lag and other bugs in Mass Effect seems to hint at the rushing of this title to market. So many times in Mass Effect
the game seems to have too many elements going on at the same time and there is some screen studdering. Then, there are the
times when the player can simply sit behind a piece of cover and the screen shudders and the battle is over. Your NPC squad
mates have killed the enemies during the lag. Then there are the instances of blind shooting. NPCs just fire at whatever
it is on their radar screens and don't bother checking if there is a wall or another player standing in the way. This seems
to happen more than you would like and when the player shoots the NPC they respond with a verbal warning not to do it. Even
though they seem unapologetic about doing it to you.
The game also, doesn't seem to understand that, yes, you were truly paying attention. Like in instances where you meet
an NPC and they say, “I am (insert characters name), I'm a doctor from such and such.” The first question
in the dialogue tree for your character's response is usually, “who are you?”
Sorry but I was listening... Often it seems, your character has a tendancy to ask some pretty stupid questions. Some
of the answers are good and some of the NPCs answers are even good. But as a whole the doesn't do the best job of making
the player feel like “they are,” Commander Shepard.
Another problem that made playing the game less enjoyable is the save system. The system basically just hides another
checkpoint system hidden under the more obvious one. Another words, you can't save anywhere just where the game allows you
to. Conan had a similar system and Mass Effect certainly suffers for utilizing it, just as Conan did. Both games made the
player believe they could save anywhere but in actuality it is just another checkpoint system hidden under the broader one.
I don't expect to save after every step. But I don't expect to lose progress in the game or in my stats once I've saved.
In the end Mass Effect is an excellent game but I think it could have used some extra time to play test and bug fix everything.
Also, the idea of Downloadable Content for the game seems incomprehensible when the game doesn't allow you to further explore
the game once the main story is over. Perhaps more biotic powers or guns could but added, but I don't that will change the
game too much. One play through takes about 26-30 hours depending on difficulty. But if this game is truly the first in
a trilogy then there are lots of changes needed for #2. Hopefully there will be at least final changes made in the Platinum
Edition of the game. I give Mass Effect a
8.5/10
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